Open data
Planet Pilot's cities, roads, parks and waters are built from OpenStreetMap. The databases we derived from it are yours to download and reuse under the same open licence.
Last updated: October 7, 2026
What this is
Planet Pilot's world is drawn from open map data. The game itself is proprietary, but the map databases derived from OpenStreetMap (through the Overture Maps Foundation releases) are covered by the Open Database License (ODbL) 1.0, so we offer them here, under the same licence, together with the scripts that build them.
Map data © OpenStreetMap contributors, ODbL 1.0; Overture Maps Foundation. Building footprints also from Microsoft, Esri Community Maps contributors and Google (CC BY 4.0), via Overture Maps.
The game world shown on screen is a Produced Work under the ODbL; only the databases below are Derivative Databases.
Downloads
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All databases, this game releaseDownload ZIPOne ZIP per game release (
planetpilot-odbl-v<version>.zip, about 200 MB): every file in the table below,ODBL_LICENSE.txt,ODBL_SOURCES.txtand a short README describing the binary formats. Each release's ZIP stays available for at least as long as that game version is sold. -
The bake scriptsOpen the repositoryThe scripts named below, as they were at that release. They need Python 3.12, numpy and the Overture release from
s3://overturemaps-us-west-2/release/<release id>/. Together they describe the methods that rebuild every database. -
The two CC BY-SA modelsOpen the repositoryThe 3D models of Christ the Redeemer and Mount Rushmore are adapted from CC BY-SA 3.0 photos and are offered under CC BY-SA 3.0 (
christ_redeemer.glb,mount_rushmore.glb, with the notice fromlicenses/CC_BY_SA_MODELS.txt).
The derived databases
All of them sit in one folder of the game, data/world/odbl/ (packed inside the game files), except one lake patch.
| File | What it is | Source release | Built by |
|---|---|---|---|
roads.bin | City main roads (motorway to secondary, named avenues) and street bearings | Overture transportation/segment 2026-09-23.1 | tools/bake_roads.py |
roadgraph.bin | The same roads as a connected graph | Overture transportation/segment 2026-09-23.1 | tools/bake_road_graph.py |
roadprof/*.bin | Road profiles (deck heights, bridges, viaducts, tunnels) of every graph edge, solved on the game terrain | Derived from roadgraph.bin | tools/bake_road_profiles.gd (tools/bake_road_profiles_par.py) |
buildings/*.bin (one per city), city_towers.json | Building footprints and heights | Overture buildings 2026-09-23.1 (heights also from 3D-GloBFP, Google Open Buildings 2.5D Temporal and GHSL, CC BY 4.0) | tools/fetch_heights.py fetch, tools/bake_city_buildings.py |
green/*.bin (one per city) | Parks, gardens, grass, woods, cemeteries, trees | Overture base land_use and land 2026-09-23.1 | tools/bake_city_green.py |
city_water.bin | Real-width city rivers and docks | Overture base.water 2026-09-23.0 | tools/bake_city_water.py |
coast_ov_osm.bin | Coast patches (piers, docks) | Overture base.water 2026-09-23.0 | tools/bake_city_water.py |
data/world/lakes.bin record 10 and the lake_field.bin tiles round it | The Lake Ontario shore (one OSM feature patched into the Natural Earth lakes) | Overture base.water 2026-09-23.0 | tools/patch_lake_osm.py, then tools/bake_lake_field.py --lakes 10 |
The game also ships data/landmarks/real.json (positions and footprint boxes of fewer than 100 landmarks from OpenStreetMap via Overpass, and Wikidata, CC0). That is an insubstantial extract under the OSMF Substantial guideline; we credit it and include it in the download anyway.
licenses/ODBL_SOURCES.txt next to the game lists each file, its source release and the command that rebuilt it, as shipped.
Contact
Questions about the data: privacy@planetpilot.world.